Now that I know the area I would like to look into I wanted to see if there was any interesting interactive installations approching the subject.
Devenir: An Interface of Gender Fluctuation
“Devenir is an interactive interface that allows the user to experience a gender fluctuation of their own face and voice by looking at an interactive mirror while watching interviews with transsexuals.” Although this is not dealing with gender equality I like the idea of being put into the other persons shoes. This could be interesting to do for men and women for both genders to see the world through the others eyes, to see what problems they deal with from society because of their gender.
“This are some of the features when Devenir is floating the gender of the person who is looking to the mirror. The real image of my face is the middle pic.” (Devenir)
On the website it goes through the whole development of the project and research behind it. It was a really interesting concept.
Aether & Hemera: Fluidity
“Fluidity is an interactive installation, which visualises the gender experiences of the Northern Design Festival‘s audience; it consists of dynamic lighting scenarios that elaborate on audience’s gender perception expressed on a chromatic scale, transforming the Central Library into a colourful and dynamic environment.” (Fluidity)
This project came about due to Dr. Kevin Hilton inspiring talk – Can we change our mind about gender?.
Amelia Marzec: Gender Anarchy Project
The gender anarchy project is a “site-specific installation that intervenes in public space to break down the public’s assumptions of gender”.(Gender Anarchy Project) The iconic sign usually used on the bathroom door is replaced with an interactive screen that changes depending on how far away the user is to it to draw the publics attention to gender ambiguity.
Hanna Becker: Worn Gender
The worn Gender is an interactive exhibit that examines the subconscious way gender is communicated through image and clothing. “The installation asks viewers to dress three paper doll figures with a variety of clothing options provided. ” (Worn Gender)
“This experiment takes the POV of a male, and swaps it with the POV of a female, and then broadcast each others view into the Oculus Rift Goggles.” (The Gender Swap Experiment)
Kieran had mentioned this project before and I didn’t think much of it but when I had watched the video it really impressed me. I’m not sure if you would genuinely feel like you’d swapped as you would feel something different compared to what you see but it is a really interesting concept.
Today in class we did a quick brainstorm of all of the classes ideas in relation to socially responsive design. It was great to hear everyones ideas, it was really inspiring but know I feel like a child in a candy store… So I’ve decided to broden my research at the moment and add to my pinterest board. See here! But I’m also going to put some up in the blog, ones that I really, really like!
I fell in love with this installation. I thought it was really emotional and I think a lot of people could do with a boost! A lot of the ideas people where saying had to do with emotions and making someone happy. I felt this really displayed this idea. Making someone confident in themselves. I think this is important for everyone. The women at the end who said “It’s the sweetest thing in the whole world” and that “whoever had put this together is the most wonderful and thoughtful person” showed that it really made a difference to her and this is what it is all about. The band who are behind it The MRS. wanted to change how women looked at themselves in the mirror. I think they achieved that!
(Youtube Channel – The MRS. )
Another aspect I liked was dealing with disabilities. When I was in derry I went to see some interactive projects. There was many projects dealing with cerebral palsy and it was inspiring to see how people had designed projects to allow them to for example make music like anyone else. I think that sometimes people are not aware of how disabilities effect everyone involved which may be a good area to look at for this project. When researching I found this video. It helps raise awareness of autism. “The little girl avoids eye contact; one of the most prominent signs of the disorder in children.”
Before the class one area i was interested in was social stigmas. Something that I personally dislike is chewing gum… not for any particular reason but it’s not for me. I decided to research this and seen this video which I am positive I’ve seen before maybe in class. I thought it was brilliant! The whole layout and the idea itself.
I was researching stereotypes and diversity and I found this video called the “Doll Test” and I found it rather upsetting. The children who have taken part in this have been taught through society their opinions on Which doll is the ‘nice’ doll and Which doll looks ‘bad’ based on the colour of their skin. This is a preconceived idea that society is teaching to children.
Another idea that cropped up during the brainstorm was Disruptive Art. I thought, that’s interesting. It’s nice to kind of create something artistically that than changes your opinion or makes you dramatically aware of something. When researching I found this nice example from MSLK. They have created a series of disruptive art installations to raise awareness on environmental issues. They are designers that try to create designs with a “longer shelf life” for their customers.
The above examples I found all to be really interesting. My favourite would have to be from MSLK. I genuinely think that people needing to be green is really important now more than ever. I think I will continue to do some research in this area this week.
For our major assignment in Culture, Society & Creative Multimedia we have to create a piece made of collaborative work. For this project I am in a group with Aine Carroll and Vincent Murray. Today we had a quick brainstorm in relation to what we would do the project on. We have decided to base it around Memes. In the brief it has asked us to create content that fits with internet culture and current affairs. Memes have always been quite dominant in internet culture and are commonly based on current affairs.
From this we have decided to do more research about Memes and then write our proposal for the 12th of February.
After spending ages trying to find out what was wrong with loading my videos and why it was giving me a sandbox error warning, I found out that I was missing the line:
After adding this line the warning went away. It did come back up once when I tried it but then the video played anyway. Ken had advised to download the videos and put them into the program but I feel that unfortunately I don’t have the time to do this. I do know in future to always download and put the videos in that way.
I spoke to Ken in relation to the JPGEncoder for saving the image of the snow man. He explained how the file had to be saved to enable it to work.
In the file it has the root of the file. This was wrong for where I had the file saved. Just deleting this small bit of text allowed my .fla file to load the JPGEncoder.as
After this was working I had a few kinks to fix in the code and I was able to save the image of the snowman. I was really happy that I had achieved this part of my project as for me it was the most daunting.
Initial Idea for Group Project
To create an interactive installation that allows the user to experience the seasons through interactive audio and lighting. Each user brings their own memories and experience to the installation to allow each user to have a different experience.
Everyone. We feel that everyone can relate to what we are trying to create. Who in relation to the space we are creating it would be our peers, those visiting the Fíz exhibition, industry professional and multimedia enthusiasts.
We would like to have our installation in either a long hall way or a large room that would be partitioned. The space would have to be closed off , quiet and isolated. We want to create an environment where you are taken away from the present time.
We would like to provoke the user’s memories and past experiences to allow them to reminisce. We want them to experience something…
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